Call of Duty®: Black Ops 7 (2025)

Game Designer (Multiplayer) • Treyarch


Overview

I shipped Black Ops 7 only one year after the previous entry, Black Ops 6 (2024), while still developing post-launch multiplayer game modes, level mechanics, and gameplay systems for Black Ops 6. This was an exercise in speed and precision. If BO6 was about laying foundations, learning, and experimenting, BO7 was about executing at full throttle with no room for error.

Game Modes

Game Mode and Player Spawning Setups

For each of the following maps, I set up all 12+ game modes, positioned hundreds of spawn points, and dialed in player spawning systems.

Exposure (Launch)

drawing drawing Overload setup on Exposure

Imprint (Launch)

drawing

Odysseus (S1)

Torment (S2)

Interactive Environments

Player Spawning