Game Designer (Multiplayer) • Treyarch • Live-Service First-Person Shooter
Director, Writer, Artist, Animator, Programmer • Indie Stealth-Action
A fast-paced stealth game inspired by Metal Gear Solid and Hotline Miami featuring bespoke UI systems, clean architecture and reactive guard behaviors.
Associate Game Designer (Multiplayer) • Treyarch • Live-Service First-Person Shooter
Lead Designer • USC Games • First-Person, Survival, Crafting
A first-person survival-crafting game featuring complex enemy AI, stealth, non-linear design, and a gripping narrative about rescuing a loved-one lost among the clouds.
Systems Designer, Artist, Animator • USC Games • Lovecraftian Survival Horror
An underwater survival-game that challenges players to escape the Siren's cave by understanding its complex rules and systems.
Solo/Graphics Engineer • Pure C++
Developed purely in C++, drawing RGB values directly onto a screen buffer.
Level Designer, Artist, Animator • Super Smash Bros.-like 2D Fighter
This is a
Co-Founder, Product Designer, Engineer • Where should we get lunch?
A web application that lets you to decide which campus dining hall to eat at as fast as possible.