Treyarch • Live-Service First-Person Shooter • Game Designer (Multiplayer)
Indie Stealth-Action • Director, Writer, Artist, Animator, Programmer
A fast-paced stealth game inspired by Metal Gear Solid and Hotline Miami featuring bespoke UI systems, clean architecture and reactive guard behaviors.
Treyarch • Live-Service First-Person Shooter • Associate Game Designer (Multiplayer)
USC Games • First-Person, Survival, Crafting • Lead Designer
A first-person survival-crafting game featuring complex enemy AI, stealth, non-linear design, and a gripping narrative about rescuing a loved-one lost among the clouds.
USC Games • Lovecraftian Survival Horror • Systems Designer, Artist, Animator
An underwater survival-game that challenges players to escape the Siren's cave by understanding its complex rules and systems.
Pure C++ • Solo/Graphics Engineer
Developed purely in C++, drawing RGB values directly onto a screen buffer.
Super Smash Bros.-like 2D Fighter • Level Designer, Artist, Animator
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Where should we get lunch? • Co-Founder, Product Designer, Engineer
A web application that lets you to decide which campus dining hall to eat at as fast as possible.